Heavily inspired by The Incredible Machine, and less so by Create and Hot Wheels Crash, this game jam prototype explores a fruit salad of some of the best elements of all 3. 

Your objective is to build a simple Rube Goldberg machine (aka chain reaction machine) that leaves EXACTLY 1 bowling pin up. Not 2, and not 0. There are 5 in this build, and the main menu also works this way - grab an object, then leave exactly one pin up to select that item (sorry it got a bit busy with all the textboxes).

There are several different pin types too, and the type you leave standing will affect your score based on how tippable it is (and therefore how well you did to avoid it while bowling all the others over)!

Everything should work just fine in the web build, but just in case it doesn't for whatever reason, I've included a downloadable version as well. Please note that I have no way to test the Mac and Linux builds, so your mileage may vary with those.

Also, for evaluation purposes, you can press P to skip a machine (if you can't find the solution for example); it's not mentioned in-game anywhere because it's not meant to be a real feature, but it's there if you want/need it.

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Patch notes:

*Hotfix 1: fixed issue that allowed [a part held in the hand] to remain in the hand when the machine is started, which saw that part continue to follow the cursor and collide with objects. Hotfix submitted before the deadline.

*Hotfix 2: fixed a specific issue with pin-tip detection that could prevent navigation from the main menu to the first machine. Hotfix submitted during voting period.

Download

Download
PinUp (Web) (vG-hf1).zip 61 MB
Download
PinUp (Win).zip 75 MB
Download
PinUp (Mac).zip 99 MB
Download
PinUp (Linux).zip 72 MB

Comments

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Linux version works just fine on my pc.

That's awesome! Thanks for letting me know, very helpful! ^v^

I had the same issue with my Game, there is a setting on your itch.io page 'SharedArrayBuffers - it's marked as experimental, but seems to work fine (at least for my game)

I'm assuming you're talking about Shane's comment regarding input not working. Yes, SharedArrayBuffer is required for Godot builds - last time I tried to publish something without it, the launch was halted with a message stating I needed it, so it's already ticked. Thank you though, I appreciate you offering the suggestion!

hello I found a bug. if you hold an item before pressing space bar you can drag it around during the play phase to knock over any pin you want freely

(1 edit)

Fixed! Thank you so much! ^v^

(reference: v.G-hf1 submitted before the deadline)

(+1)

Well done!

I can't even get past the first level. RMB does nothing, and neither does pressing any of the keyboard keys.

(1 edit)

Hmm. The web version's controls all work on my end, so unfortunately I'm not sure what the issue could be. Possibly it's because Itch's support for Godot builds is still experimental.

Thank you for letting me know; I will include additional downloadable builds tomorrow just in case.